In Mark McCutcheon, "Downloading Doppelgangers: New Media Anxieties and Transnational," the issue of culture in media and the effects this culture has on citizens of diverse countries is discussed. According to the author, "the new media anxieties that drive Battlestar's narrative produce interesting transnational ironies of nationalist ideology and cultural economy between the USA and Canada" (2009). This demonstrates the ability media has on the influence of citizens according to their nationality and culture.
As discussed throughout the Youth, Media and Popular Culture course and within each of my blogs, it has been made evident that media and culture are a part of one another and simultaneously influence and create each other. Knowing this, it is safe to assume that television show video games have a large influence in society and especially our youth because of their ongoing consumption of this form of media.
Many forms of media today relate to modern society. Television show directors essentially base the creation of their shows on society and the experiences of their viewers. This being said, it is important for designers to draw on the cultures that are most likely going to be watching the show. In McCutcheon's article, he attempts to demonstrate the impact that Battlestar Galactica can play in viewers lives. Throughout his article, McCutcheon discusses how this television show allows viewers to make assumptions or relate to based on the show and their culture (2009).
In the comic below, it is clear that television shows and all media in generally relates to different cultures around the world. In order for media to effect societies, it must change to meet the wants, needs, desires, thoughts, and emotions of it's consumers similar to the way Battlestar Galactica can be interpreted differently in diverse cultures.
As discussed throughout the Youth, Media and Popular Culture course and within each of my blogs, it has been made evident that media and culture are a part of one another and simultaneously influence and create each other. Knowing this, it is safe to assume that television show video games have a large influence in society and especially our youth because of their ongoing consumption of this form of media.
Many forms of media today relate to modern society. Television show directors essentially base the creation of their shows on society and the experiences of their viewers. This being said, it is important for designers to draw on the cultures that are most likely going to be watching the show. In McCutcheon's article, he attempts to demonstrate the impact that Battlestar Galactica can play in viewers lives. Throughout his article, McCutcheon discusses how this television show allows viewers to make assumptions or relate to based on the show and their culture (2009).
In the comic below, it is clear that television shows and all media in generally relates to different cultures around the world. In order for media to effect societies, it must change to meet the wants, needs, desires, thoughts, and emotions of it's consumers similar to the way Battlestar Galactica can be interpreted differently in diverse cultures.
References:
McCutcheon, M. (2009). Downloading Doppelgängers: New Media Anxieties and Transnational Ironies in Battlestar Galactica. Science Fiction Film and Television, 432-451.
Picture:
http://img0.joyreactor.com/pics/post/comics-games-countries-1075106.jpeg
McCutcheon, M. (2009). Downloading Doppelgängers: New Media Anxieties and Transnational Ironies in Battlestar Galactica. Science Fiction Film and Television, 432-451.
Picture:
http://img0.joyreactor.com/pics/post/comics-games-countries-1075106.jpeg